Souls
Level thresholds, shop prices, objective payouts, and how many souls a lane holds at each rank.
Level thresholds
Cumulative souls to reach each level. Selectable heroes share this ladder.
| Level | Souls |
|---|---|
| Level 1 | 0 |
| Level 2 | 200 |
| Level 3 | 500 |
| Level 4 | 900 |
| Level 5 | 1,400 |
| Level 6 | 2,000 |
| Level 7 | 2,600 |
| Level 8 | 3,200 |
| Level 9 | 3,900 |
| Level 10 | 4,600 |
| Level 11 | 5,300 |
| Level 12 | 6,000 |
| Level 13 | 6,800 |
| Level 14 | 7,600 |
| Level 15 | 8,400 |
| Level 16 | 9,200 |
| Level 17 | 10,100 |
| Level 18 | 11,000 |
| Level 19 | 11,900 |
| Level 20 | 12,800 |
| Level 21 | 13,800 |
| Level 22 | 14,900 |
| Level 23 | 16,100 |
| Level 24 | 17,400 |
| Level 25 | 18,900 |
| Level 26 | 20,600 |
| Level 27 | 22,500 |
| Level 28 | 24,600 |
| Level 29 | 26,900 |
| Level 30 | 29,400 |
| Level 31 | 32,100 |
| Level 32 | 35,000 |
| Level 33 | 38,100 |
| Level 34 | 41,400 |
| Level 35 | 44,900 |
| Level 36 | 48,600 |
Item prices
What the shop charges for an item of each tier.
- Tier 00
- Tier 1800
- Tier 21,600
- Tier 33,200
- Tier 46,400
- Tier 59,999
Objective bounties
Souls paid when a structure goes down, and the share for players standing nearby. A zero is the published payout.
- Tier 1 structure, on the kill
- 1,375
- Tier 1 structure, orbs
- 0
- Tier 2 structure, on the kill
- 3,675
- Tier 2 structure, orbs
- 0
- Base guardians, on the kill
- 1,000
- Base guardians, orbs
- 0
- Shrines, on the kill
- 2,000
- Shrines, orbs
- 0
- Patron, first phase, on the kill
- 0
- Patron, first phase, orbs
- 0
- Souls in one orb
- 0
- Share for players standing nearby
- 25%
Lane souls by rank
Average souls one player holds in lane. A column marked near 5 or near 10 is the closest recorded minute. 15 and 20 are on the clock when the feed has those samples.
| Rank | 6 minnear 5 | 9 minnear 10 | 15 min | 20 min |
|---|---|---|---|---|
| Initiate63,636 matchups | 3,558 | 5,862 | 11,758 | 17,158 |
| Seeker127,852 matchups | 3,602 | 5,968 | 12,003 | 17,535 |
| Acolyte114,748 matchups | 3,638 | 6,061 | 12,216 | 17,855 |
| Sentinel95,572 matchups | 3,666 | 6,123 | 12,349 | 18,049 |
| Mystic88,710 matchups | 3,682 | 6,168 | 12,444 | 18,183 |
| Ritualist88,780 matchups | 3,706 | 6,227 | 12,555 | 18,335 |
| Emissary90,092 matchups | 3,728 | 6,285 | 12,662 | 18,464 |
| Oracle108,250 matchups | 3,768 | 6,397 | 12,858 | 18,714 |
| Phantom96,746 matchups | 3,813 | 6,517 | 13,059 | 18,958 |
| Ascendant38,738 matchups | 3,864 | 6,653 | 13,266 | 19,177 |
| Eternus12,372 matchups | 3,937 | 6,817 | 13,442 | 19,290 |
Flex slots
Flex slots are extra shop slots outside the weapon, vitality, and spirit rows. They open as the match goes on. A flex buy costs the same as any other item: tier 0 is 0 souls, tier 1 is 800 souls, tier 2 is 1,600 souls, tier 3 is 3,200 souls, tier 4 is 6,400 souls, tier 5 is 9,999 souls.
Unlocks No data
The Urn
The Urn is a soul jar that drops onto the map. One team carries it home. If the carrier dies, it hits the ground for the other team to take.
No data
Rejuvenator
The Rejuvenator is the team buff that falls after the mid-boss dies. Lane troopers get harder to clear, and a dead player waits less time to respawn.
- Buff duration
- 180s
- Warning before it ends
- 30s
- Drop time
- 6s
- Drop height
- 500
- Rebirth duration
- 180s, 180s, 180s
- Trooper health multiplier
- 1.7×, 2×, 2.3×
- Respawn time multiplier
- 0.5×, 0.4×, 0.3×