Souls

Level thresholds, shop prices, objective payouts, and how many souls a lane holds at each rank.

Level thresholds

Cumulative souls to reach each level. Selectable heroes share this ladder.

020k40kCumulative souls by hero level1102030361.4k4.6k8.4k13k19k29k49kLevel 5: 1,400 soulsLevel 10: 4,600 soulsLevel 15: 8,400 soulsLevel 20: 12,800 soulsLevel 25: 18,900 soulsLevel 30: 29,400 soulsLevel 36: 48,600 souls
Cumulative souls required to reach each hero level, from level 1 to level 36.
Souls required to reach each hero level
LevelSouls
Level 10
Level 2200
Level 3500
Level 4900
Level 51,400
Level 62,000
Level 72,600
Level 83,200
Level 93,900
Level 104,600
Level 115,300
Level 126,000
Level 136,800
Level 147,600
Level 158,400
Level 169,200
Level 1710,100
Level 1811,000
Level 1911,900
Level 2012,800
Level 2113,800
Level 2214,900
Level 2316,100
Level 2417,400
Level 2518,900
Level 2620,600
Level 2722,500
Level 2824,600
Level 2926,900
Level 3029,400
Level 3132,100
Level 3235,000
Level 3338,100
Level 3441,400
Level 3544,900
Level 3648,600

Item prices

What the shop charges for an item of each tier.

  • Tier 00
  • Tier 1800
  • Tier 21,600
  • Tier 33,200
  • Tier 46,400
  • Tier 59,999

Objective bounties

Souls paid when a structure goes down, and the share for players standing nearby. A zero is the published payout.

Tier 1 structure, on the kill
1,375
Tier 1 structure, orbs
0
Tier 2 structure, on the kill
3,675
Tier 2 structure, orbs
0
Base guardians, on the kill
1,000
Base guardians, orbs
0
Shrines, on the kill
2,000
Shrines, orbs
0
Patron, first phase, on the kill
0
Patron, first phase, orbs
0
Souls in one orb
0
Share for players standing nearby
25%

Lane souls by rank

Average souls one player holds in lane. A column marked near 5 or near 10 is the closest recorded minute. 15 and 20 are on the clock when the feed has those samples.

Lane souls by rank at recorded minutes
Rank6 minnear 59 minnear 1015 min20 min
Initiate63,636 matchups3,5585,86211,75817,158
Seeker127,852 matchups3,6025,96812,00317,535
Acolyte114,748 matchups3,6386,06112,21617,855
Sentinel95,572 matchups3,6666,12312,34918,049
Mystic88,710 matchups3,6826,16812,44418,183
Ritualist88,780 matchups3,7066,22712,55518,335
Emissary90,092 matchups3,7286,28512,66218,464
Oracle108,250 matchups3,7686,39712,85818,714
Phantom96,746 matchups3,8136,51713,05918,958
Ascendant38,738 matchups3,8646,65313,26619,177
Eternus12,372 matchups3,9376,81713,44219,290

Flex slots

Flex slots are extra shop slots outside the weapon, vitality, and spirit rows. They open as the match goes on. A flex buy costs the same as any other item: tier 0 is 0 souls, tier 1 is 800 souls, tier 2 is 1,600 souls, tier 3 is 3,200 souls, tier 4 is 6,400 souls, tier 5 is 9,999 souls.

Unlocks No data

The Urn

The Urn is a soul jar that drops onto the map. One team carries it home. If the carrier dies, it hits the ground for the other team to take.

No data

Rejuvenator

The Rejuvenator is the team buff that falls after the mid-boss dies. Lane troopers get harder to clear, and a dead player waits less time to respawn.

Buff duration
180s
Warning before it ends
30s
Drop time
6s
Drop height
500
Rebirth duration
180s, 180s, 180s
Trooper health multiplier
1.7×, 2×, 2.3×
Respawn time multiplier
0.5×, 0.4×, 0.3×