Objectives
Soul bounties, Rejuvenator settings, and camp timers. See the map.
Unit stats
A dash means that figure is not listed.
| Objective | HP | DPS | Trooper DPS | Damage resist | Bullet resist |
|---|---|---|---|---|---|
| GuardianTrooper damage resist 42.5% | 5,500 | 116 | 35 | -25% | 10 |
| Base GuardianTrooper damage resist 42.5% · Backdoor bullet resist 40 | 4,000 | 116 | 35 | -25% | 20 |
| WalkerEmpowered HP 9,000 · Empowered HP, level 2 12,000 | 6,000 | — | — | — | 35 |
| ShrineGenerator HP 5,000 · Backdoor bullet resist 60 | 8,775 | — | — | — | 20 |
| PatronPhase 2 HP 12,000 · Phase 1 health growth per minute 250 · Phase 2 health growth per minute 450 | 12,000 | — | — | — | — |
| Mid Boss | — | — | — | — | 15 |
Soul bounties
Souls paid when the objective is destroyed.
- Guardian1,3750 orbs
- Walker3,6750 orbs
- Base Guardian1,0000 orbs
- Shrine2,0000 orbs
- Patron, phase 100 orbs
- Souls per orb
- 0
- Nearby player split
- 25%
Flex slots
When extra item slots open, if this data lists a rule.
No flex-slot unlock rules in this data.
Rejuvenator
Buff length, plus trooper health and respawn multipliers.
- Buff duration
- 3:00
- Trooper health
- Step 1 1.7× · Step 2 2× · Step 3 2.3×
- Player respawn
- Step 1 0.5× · Step 2 0.4× · Step 3 0.3×
Camps and powerups
First spawn and respawn for camps and powerups.
- Small HauntsFirst spawn 2:00 · Respawn 1:25 · 4 on the map
- Medium HauntsFirst spawn 5:00 · Respawn 4:50 · 25 on the map
- Large HauntsFirst spawn 8:00 · Respawn 5:35 · 11 on the map
- VaultsFirst spawn 8:00 · Respawn 5:00 · 11 on the map
- Mid BossNo position in this map asset. First spawn 0:00 · Respawn 7:00 · 0 on the map
- Bridge BuffsFirst spawn 5:00 · Respawn 5:00 · 2 on the map
- Buff ContainersFirst spawn 3:00 · Respawn 3:00 · 166 on the map