Objectives

Soul bounties, Rejuvenator settings, and camp timers. See the map.

Unit stats

A dash means that figure is not listed.

ObjectiveHPDPSTrooper DPSDamage resistBullet resist
GuardianTrooper damage resist 42.5%5,50011635-25%10
Base GuardianTrooper damage resist 42.5% · Backdoor bullet resist 404,00011635-25%20
WalkerEmpowered HP 9,000 · Empowered HP, level 2 12,0006,000———35
ShrineGenerator HP 5,000 · Backdoor bullet resist 608,775———20
PatronPhase 2 HP 12,000 · Phase 1 health growth per minute 250 · Phase 2 health growth per minute 45012,000————
Mid Boss————15

Soul bounties

Souls paid when the objective is destroyed.

  • Guardian1,3750 orbs
  • Walker3,6750 orbs
  • Base Guardian1,0000 orbs
  • Shrine2,0000 orbs
  • Patron, phase 100 orbs
Souls per orb
0
Nearby player split
25%

Flex slots

When extra item slots open, if this data lists a rule.

No flex-slot unlock rules in this data.

Rejuvenator

Buff length, plus trooper health and respawn multipliers.

Buff duration
3:00
Trooper health
Step 1 1.7× · Step 2 2× · Step 3 2.3×
Player respawn
Step 1 0.5× · Step 2 0.4× · Step 3 0.3×

Camps and powerups

First spawn and respawn for camps and powerups.

  • Small HauntsFirst spawn 2:00 · Respawn 1:25 · 4 on the map
  • Medium HauntsFirst spawn 5:00 · Respawn 4:50 · 25 on the map
  • Large HauntsFirst spawn 8:00 · Respawn 5:35 · 11 on the map
  • VaultsFirst spawn 8:00 · Respawn 5:00 · 11 on the map
  • Mid BossNo position in this map asset. First spawn 0:00 · Respawn 7:00 · 0 on the map
  • Bridge BuffsFirst spawn 5:00 · Respawn 5:00 · 2 on the map
  • Buff ContainersFirst spawn 3:00 · Respawn 3:00 · 166 on the map